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Wiigo

Enabling group travelers to plan trips collaboratively while reducing conflict.

Deliverables

High-fi web prototype

Context

Experience Design Course

My role

Contributed to all parts of web

Designed mobile individually

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Overview
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Overview

Problem

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In my Experience Design course during Spring 2021, we were tasked with designing an end-to-end experience which would be situated within the context of a real or fictitious organization. A central feature of the end product had to deliver an information experience in the context of a product or service.​

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Goal

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My group decided to improve the group travel planning process by developing an end-to-end product and information experience.

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Outcome

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Wiigo is a web (and soon to be mobile) trip planning platform that allows groups members to discuss, vote, and  decide on the activities they would like to do at their travel destination. After the team decides on a number of activities, they are also able to develop a day-by-day itinerary using Wiigo, which provides them suggestions for optimizing their time, transportation, and budget. 

"A trip means different things to everyone".

How might we  manage expectations and facilitate collaboration amongst travel group members who have different budgets and interests?
Final Design
Final Pitch & Prototype
Wiigo
Play Video

Process

Research
Define
Ideate
Prototype
Test
Research

Pain points

Research Methods

  • 8 In-depth user interviews

  • Competitive analysis

Insights

"I don't  want to miss out on anything... but I also want to be spontaneous."

"I used 5 different surveys and voting just to decide where our group wanted to travel to"

  • Travelers use an incredible amount of physical and digital resources to discover what to do at their trip destination, resulting in a browser with many tabs open at once.

  • Travelers have a difficult time managing the opinions and preferences of group members.

  • Some group members prefer to let someone else plan their trip, while others take on the burden of planning the whole trip for the group. This can lead to feelings of resentment and frustration.

  • Travelers want the perfect balance between planning and spontaneity.

User personas

Fresh

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Competitive/Market Analysis

Inspirock

ProsUsers can browse pre-made travel plans made by others and plan activities using their calendar. 

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Cons: Not collaborative for large groups.

Wanderlog

Pros: Search and browse activities at the destination, create day-by-day itinerary with notes. 

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Cons: No collaborative features other than real-time edits. No prices included in the plan.

Guides by Lonely Planet

ProsGreat for finding guides, tours, activities, and tickets.

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Cons: Not collaborative for large groups, no itinerary building.

TripIt

ProsAdd all trip information including plane tickets, hotel, transportation, and activities to gather plan in one location.

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Cons: Not "exploratory" - only for organization

Problem Statement

Managing different budgets, interests, and personalities is very difficult when planning large group trips. This often results in conflict or resentment between group members.

How might we  help create a delightful and satisfactory trip when people have different preferences on what to do?
How might we help travelers make sure they don't miss out on all the "good stuff"?
How might we  help travelers optimize their travel plan to find the most suitable activities, best use of their time, and best routes?
How might we help travelers organize their activities and other relevant information?
How might we  facilitate travelers in stumbling upon unplanned adventures or sponteneity?
Ideation

Ideation

Process

4 ideas each x 5 group members = 20 concepts
Discuss & group by similarity
Vote & narrow to single concept
Feature-level sketches to address "how might we" questions show above
Vote and condense critical features to a single flow
IMT 565 project - 8. Single Idea.jpg

Prototype

Using our separate sketches, we condensed them into a single Figma prototype. We diverged the flow into two iterations with different collaboration features to test which ones were preferred by our users. 

Flow 1

Highly collaborative, but less flexible
 

  • Choose individual favorite activities

  • Uses a group average for budget and number of days spent at destination to determine how many activities to narrow down to

  • Group discussion and voting sessions to narrow down activities

  • Drag activities to final itinerary

  • If one of your favorites was not selected by the group, you can add it back to your own itinerary

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Vote - results.png
budget.png
Vote (1).png
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Flow 2

Less collaborative when choosing activities, but more individual flexibility

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  • Add activities to your own calendar or group calendar

  • All activities transferred to "itinerary" stage 

  • Drag and drop activities to a group plan or an individual plan

  • Discuss via commenting on the activities

  • No budget feature, only "total cost" at the end of the flow

  • AI optimization for routes + nearby activities

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Planned Created (1).png
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Testing

Concept Testing

User testing provided the following insights:

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  • Users preferred selecting their own activities and voting rather than everyone adding their own activities

  • Users appreciated the voting feature because they had used a similar process in their own planning using iMessage or Google Forms

  • Users enjoyed that the platform would push group members who are less involved in the planning to give their input

  • Users enjoyed the drag and drop feature to build their itinerary

  • Users preferred the ability to chat to advocate for their favorite activities rather than via comments on activities

  • They still wanted the ability to save activities outside the group if their activity wasn't chosen by the group

  • They wanted a "best routes" features and activities close in location

  • A way to connect to iCalendar, Google calendar, or export as PDF

Iteration

Iteration

Design System

Design System.png
Components.png

Combine preferred features from testing into a single flow

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FriendsEntered (1).png
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ChooseActivity.png
Vote.png
Itinerary_Click Optimize.png
Itinerary_Optimize Result.png
Final Design
Wiigo
Play Video

What I've Learned

Relying on user testing is a great way to resolve conflict in design decisions. User needs come before designers opinions.

There are trade-offs with every  design decision. There will be no perfect solution that fits every person's needs. But, you can optimize strategically.

Narrow, narrow, narrow. Not every user is the same and it's often easier to solve specific, niche pain points than try to satisfy diverse needs. Even after targeting a specific demographic, it is a good idea to further narrow to specific personalities, pain points, workflows, and habits. 

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